The Game's the Thing: Working with a Video Game Collection
Last year, I volunteered to take over ordering the young adult video games for my library. Unlike the rest of my collection development duties, which are focused on materials at the central library (we also have nine branches), the games are a citywide collection. Although they are all located at one branch for security reasons--they kept wandering off when they were stored here--they can be requested by patrons anywhere in the region. 1 I've done a couple of orders over the past year or so since I became responsible for this area, but hadn't really taken a close look at the numbers until recently. I ran a report (of course) and tried to break down what I was seeing in ways that would be useful for my collection decisions going forward. This is also the only non-print collection that I am responsible for, and boy are the numbers different from what I'm used to seeing, especially in comparison with the nonfiction collection! The most prominent statistic was probably the